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Activity Forums Adobe After Effects Camera respects rendered textures..?

  • Camera respects rendered textures..?

    Posted by Antony Buonomo on November 1, 2005 at 11:18 pm

    For instance; create a solid, add fractal noise to it, make the ‘texture’ relatively small. Then mask off a rectangular area in center screen. Make a camera layer. Move the camera in close, then keyframe a move out over a few seconds.

    The problem is that the fractal noise (and other rendered effects) adjust themselves as the camera moves in and out. It looks like moving an open window in front of a brick wall, not like moving closer and further away from a texture.

    Any way to solve this without rendering out the texture? Rendering out looks bad when I move in close with camera.

    Thanks, hope this is clear.

    Antony

    Antony Buonomo replied 20 years, 6 months ago 2 Members · 2 Replies
  • 2 Replies
  • Chris Smith

    November 2, 2005 at 1:15 am

    Is the Fractal layer set to 3D? IS the evolution changing in the fractal noise? Does the same effect happen with a video clip or still picture?

    Chris Smith
    https://www.sugarfilmproduction.com

  • Antony Buonomo

    November 2, 2005 at 8:42 pm

    Yes, the layer is 3D and there is no animation on that layer.

    By pre-comping and switching off ‘collapse transformations’ I get the motion I want, but the quality of the effect drops, it’s really soft. So either the motion or the quality…

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