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Camera respects rendered textures..?
For instance; create a solid, add fractal noise to it, make the ‘texture’ relatively small. Then mask off a rectangular area in center screen. Make a camera layer. Move the camera in close, then keyframe a move out over a few seconds.
The problem is that the fractal noise (and other rendered effects) adjust themselves as the camera moves in and out. It looks like moving an open window in front of a brick wall, not like moving closer and further away from a texture.
Any way to solve this without rendering out the texture? Rendering out looks bad when I move in close with camera.
Thanks, hope this is clear.
Antony