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Camera over a large plane of squares
Is there a way to fly a camera in 3D over a large plane of squares without actually having to position all of the squares? In other words, so that they reposition themselves accordingly – not only to the camera’s position, but to its view?
I want to be able to animate the squares if needed, so i dont want to use the grid effect (or really pre-comps for that matter). But I want the grid to basically have the appearance of being huge without actually having 1000s of layers.
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