-
Camera movement is affecting stroke Trim path (connected to Nulls in 3D)
So, I’ve created a long stroke with many path points which draw the stroke up and down. (Like a heartbeat EQ)
I then(using the Create Nulls from Paths tool in Ae) applied the ‘Points follow Nulls’
This turns every path point into a Null controller.
Switching all of this to 3D allows you to space out the Nulls and create a 3d like stroke.
I spaced out each milestone around 500pixels in Z apart.
Now, you simply add a trim path and as expected it can trim this 3d path from 0-100. Great!
However, my problem is that as soon as you create a 3d camera, and you move to target each of these milestone points, the Trim Path gets affected too, thus throwing it out completely!
Anyone have a solve for this?
I imagine it might be the likes of connecting the Nulls to the camera somehow.