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  • Camera follow and auto rotate motion path?

     Graham Quince updated 1 day ago 3 Members · 4 Posts
  • Bas V breugel

    July 21, 2021 at 9:27 am

    Hi! I’ve made an 2 node camera following a null. This null has a motion path wich follows a race circuit. Is it possible to also have it follow the rotation? I’ve tried clicking the camera > Auto Orient > Orient Along Path but this just flips the view on its side.

  • Michael Szalapski

    July 21, 2021 at 5:14 pm

    If you have your null auto oriented to follow its motion, does the camera follow it too?

  • Bas V breugel

    July 22, 2021 at 8:55 am

    Great point Michael, this could potentially work. Only the null flips somehow in the corners. As you can see in attached gif

  • Graham Quince

    July 23, 2021 at 2:07 pm

    I’ve had similar issues and I think it’s to do with how you created your path. The null and camera are 3D objects, but the path is resolutely, will-not-change 2D. This messes up 3D orientation. Copying and pasting a path as a keyframe works fine to 2D, but not here.

    So, there’s a couple of things you can try:

    1) Unparent the camera, copy the position values to it and move them slightly down the timeline. This will get the camera following the null object around. Then use the pick whip to link the camera’s POI to the null’s position. This will get the camera looking ahead on the track the whole time and turning as it views the nul.

    2) recreate the tracks movement for the null using position keyframes without copying and pasting. These will be definitely 3D instead of a 2D convert.

    Bonus option 3) I’ve just finished a tutorial on exactly this sort of thing. Come back here at 5pm on Friday 30th to see how tousle expressions to add in a couple of extra options. 😉

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