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Camera easy ease exaggeration
I have a camera moving through a 3d space, it also has some orientation motion on it. I have managed to smooth out a lot of the motion using easy ease, but its still a bit clunky. What is the best way to exaggerate the easy easy element?
Should i smooth out the valleys in my speed graph? Not having the valleys hit 0/sec? Or try to smooth out elements in my value graph? Or both? The editing of the value graph appears to be quite difficult.
The main culprit appears to be when a changing value stops changing and becomes held or constant (a flat line) in the value graph.
Any help would be great as im going to have a little cry now.
Cheers
i.