Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Adobe After Effects Camera controls for viewing object (plane) flyby

  • Camera controls for viewing object (plane) flyby

    Posted by Brian Higgins on February 3, 2015 at 2:59 pm

    All,

    I am looking for some assistance in setting up a camera to do a plane fly-by in After Effects & Element 3d.

    Looking to capture the plane as it approaches, follow it as it passes by and recedes into the distance.

    Any suggestions for an easy and simple setup approach? Right now I may just do it as two seperate comps from each direction then simply cut them together as a transisiton in edit, but woudl like to get the camera follow through the pass….

    Thanks

    Brian

    Kevin Camp replied 11 years, 3 months ago 4 Members · 5 Replies
  • 5 Replies
  • Derek Boettcher

    February 3, 2015 at 3:33 pm

    Use suretarget 2 by video copilot. It has an automatic rotation setting which you can use to rotate the camera. The tutorial walks you through how to assign bulls as camera positions. So you would have a group null on the plane and then a null at where the planes final position will be. Then keyframe the target value between your two nulls. Works pretty good.
    https://www.videocopilot.net/tutorials/sure_target_2/

    Best,
    Derek Boettcher
    Creative Management
    BTH Media Group
    https://bthmedia.com

  • Brian Higgins

    February 3, 2015 at 5:46 pm

    The plane is not footage, but a 3D model inserted into After Effects using Element 3D. So I want to animate the model to fly by with the camera tracking it..

    Brian

  • Daniel Waldron

    February 3, 2015 at 5:48 pm

    If he’s using a 3D plane model with Element 3D, he shouldn’t need a separate application.

  • Brian Higgins

    February 3, 2015 at 5:48 pm

    Thanks Derek, I just watched the tutorial, and will see how effective the plugin works.

    Brian

  • Kevin Camp

    February 4, 2015 at 1:06 am

    if you just want the camera to track the plane, you can use the lookAt() function as an expression for the camera;’s orientation property.

    here’s a basic expression that would have the camera track target:

    target = thisComp.layer(“plane”); // change “plane” to the name of the layer you want to track
    lookAt( position , target.position )

    Kevin Camp
    Art Director
    KCPQ, KZJO & KRCW

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy