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Activity Forums Adobe After Effects camera blurs vector artwork

  • camera blurs vector artwork

    Posted by Antony Buonomo on July 2, 2005 at 5:32 pm

    I have a pre-comp made of 2 layers; 1 vector layer over a bitmap layer. Then I add a camera in the main timeline. The camera movement is a slow move in and then a move across. However, when the camera goes into the layer the vector looks horribly blurred and jaggy, even with the ‘continuously rasterize’ option checked on the vector layer in the pre-comp.

    Why is this happening?

    A

    Jeff Dobrow replied 20 years, 10 months ago 2 Members · 3 Replies
  • 3 Replies
  • Jeff Dobrow

    July 2, 2005 at 7:04 pm

    You need to continuously rasterize the vector in the precomp AND the precomp itself. In effect what is happening WITHOUT doing that is that the vector image is rasterized at a specific size within the precomp. When you get too close or otherwise to the precomp it will still get jaggy because the vector object size relevant to the precomp has not changed. By collapsing the precomp itself the vector rasterization will now be relevant to itself withing both the pre-comp AND the main comp.

  • Antony Buonomo

    July 2, 2005 at 11:11 pm

    Thanks Jeff, that works but I have 2 additional complications:

    The first is that as soon as I do that it somehow changes the camera I have set up, when I check ‘collapse transformation’ the view changes drastically… it snaps to a ‘wide’.

    Also, checking ‘collapse transformation’ means I can’t use blending modes. This is problematic because I have a textured background layer and I want to use Multiply.

    Any hints?
    A

  • Jeff Dobrow

    July 5, 2005 at 11:34 am

    HMmm……

    As far as blending modes go,…what version of AE? 6.5 will let you do it fine. In an earlier version,..set all your blending modes in the pre-comp. THEN when you collapse they will pass on thru and be correct in the main comp.

    As for the camera,…..the camera in your MAIN comp is what will now affect things. If you have a camera in your pre-comp it will create weirdness once collapsed into your main comp. If you are trying to retro-fit your scene with these techniques you may need to re-do your camera. “-( Also,…once you collapse, your x,y,z of your pre-comp elements now become ‘relevant’ as an offset to the precomps x,y,z placement in your main comp, check your Z placement of the precomp as you are now dealing with the z position of elements in your pre-comp added to your z placement of the pre-comp within the main comp (e.g. element in z comp at z of -100 AND pre-comp placed in main comp at z of -200, then that ‘element’ will be at -300)…..

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