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  • Camera and lights – huge when working in actual size

    Posted by Stu Pond on July 5, 2007 at 8:01 am

    I’m doing a room plan and have created everything actual size (in this case 20 feet long.

    However, when I add cameras and lights their display icons are huge – not reflective of real world size at all. Does anyone know how to re-scale them to make them usable?

    Cheers,

    Stigweard

    Yann Green replied 10 years ago 4 Members · 5 Replies
  • 5 Replies
  • Arndt Von koenigsmarck

    July 5, 2007 at 9:52 am

    Hi,
    cameras and lights cannot be scaled (at least not their editor display), but you can hide them from the editor if they disturbe you.
    Another solution is to scale your scene up. C4D uses quite a large scale (see standard cube primitiv with a 200 m edge length). Using larger scales also makes sense because this can increase the modelling precision as you’ll not have to rely on floating point precision so much.

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

  • Stu Pond

    July 5, 2007 at 3:34 pm

    Thanks Arndt.

    It does seem a tad weird that the camera and lights look so awful when you’re not working 1:1. Scaling the scene up is a right pain in the neck – also I am so poor at maths the measurements would become confusing (I always say I do pictures, not numbers).

    Cheers,

    stigWeard

  • Arndt Von koenigsmarck

    July 6, 2007 at 5:55 am

    Hi,
    regarding the scale factor, why not just multiply every value with 10 or 100?
    A value of 5.67895 would become 567.895 then (just move the point within the number).
    You can also group the complete scene under a Null and scale that Null object up until you like the size of the lights and the camera withut having to deal with the values at all.

    Kind regards,
    Arndt von Koenigsmarck

    https://www.vreel-3d.de
    https://www.vonkoenigsmarck.de

  • Edub_grafiks

    July 12, 2007 at 10:49 pm

    the problem w/ the units in C4D is that depending on if you use inches or feet as units, your camera will be large in one case (using feet) in an, otherwise, identically building.

    that is to say a 10ft tall space, if built as 120″ tall space using inches as units is closer to the default size of objects (200units) than a 10ft tall space using feet as units. It a difference of 120:200 vs 10:200…

    I always use inches.

  • Yann Green

    May 13, 2016 at 1:06 pm

    A few years late but, easy fix for me was: select everything and paste into a new project.

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