-
Camera and 3d layer positioning
Hi, i’m a total newb with expressions. I’m doing a sky replacement but i want the sky to stay the same distance away from the camera through out the timeline. the reason i made the sky a 3d layer is because there is some camera swivel and panning that doesn’t look natural unless the sky is a 3d layer. I was thinking an expression that takes the z position of the camera and the z position of the layer, figures out the difference and maintains it regardless of where i move the camera. Parenting isn’t giving me the effect i want. thanks