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C4D/ZBrush/XSI ?
I noticed the reply to my previous post after I posted this one. I forgot about my new email account that I got for this forum. Anyway, I need to ask a more detailed question along the same lines.
I want a program that can have two active viewports side by side. The edit object will be seen simultaneously in both as I work. One view will be from a different user-determined angle. This is for the purpose of viewing the modeling in stereo with an optical viewer called a Pokescope. Can Cinema 4D do this so that the updates while working will not get bogged down, or update at different rates between the two viewports?
First, I would model a rough subd object in C4D and export to ZBrush. I would be importing finished detailed meshes from ZBrush to C4D and composing scenes.
Would I be able to have the two viewports again (as above) when I arrange scenes, even with all the very dense meshes? I have been looking at XSI 6.5 and notice their Gigapolygon feature. Would this be better for what I am planning?