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Activity Forums Maxon Cinema 4D C4D(R19) > MAYA(2020) Export

  • C4D(R19) > MAYA(2020) Export

    Posted by Sonny Angell on March 7, 2020 at 12:02 am

    Hello!

    My primary 3D program is MAYA I do not know C4D enough to finish this project thru.

    I am trying to export all animations / meshes from C4D to Maya. Which I can easily do by exporting an FBX or an ABC. However I seem to have some deformers affecting the mesh (beating heart).

    What is the best way to bake everything (including mesh deformers) and export?

    I have tried: Select all item in objects pane > Show Tracks > Bake Objects / Export.

    But It seems one or two parts are made up of lofts or mograph doublers.. so they wont export thru.

    Do I really have to set a “Point Cache” tag for each mesh part? store / calculate or is there an easier way?

    Sonny Angell replied 6 years, 4 months ago 2 Members · 2 Replies
  • 2 Replies
  • Brian Jones

    March 7, 2020 at 5:31 am

    I think Alembic should export your deformations

  • Sonny Angell

    March 9, 2020 at 5:49 pm

    Hi!

    You’re correct it does! Some small issues but I can work around em’ thank you!!

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