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C4D(R19) > MAYA(2020) Export
Hello!
My primary 3D program is MAYA I do not know C4D enough to finish this project thru.
I am trying to export all animations / meshes from C4D to Maya. Which I can easily do by exporting an FBX or an ABC. However I seem to have some deformers affecting the mesh (beating heart).
What is the best way to bake everything (including mesh deformers) and export?
I have tried: Select all item in objects pane > Show Tracks > Bake Objects / Export.
But It seems one or two parts are made up of lofts or mograph doublers.. so they wont export thru.
Do I really have to set a “Point Cache” tag for each mesh part? store / calculate or is there an easier way?