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C4D/bodypaint mirror texture error
Hi all,
I am painting a texture in bodypaint 3D on a character that is NOT mirrored. But now, for some reason, when I reopened my file to work on it again, the texture is mirrored on my non-mirrored character. I had all the UVs unfolded on the texture texture map and now, I only see half of the UVs laid out on the texutre map. What happened? Does anyone know how to revert this back to the way it was and stop mirroring the texture to the other side of my character? My character is not mirrored so why is it doing that?
Thanks!
Yoram
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