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C4d v11.5 – GI Shadow Catchers?
Hi Everyone,
I have the usual shadow catcher composting setup.
Fake 3d object casting shadow, object to catch shadows with frontal mapped footage and compositing tag with ‘Compositing Background’ ticked.The problem is, I need to render with GI. And the usual setup doesn’t seem to work in 11.5.
Is it actually possible to have a shadow catcher in C4d 11.5 that can catch GI shadows, but be invisble?
I’ve tried using the compositing tag and ticking compositing background but the shadow catcher object is illuminated by the Sky GI and burns out the shadow catcher. If I untick ‘seen by GI’ nothing happens. I tried the exact file in 10.5 and the compositing background tag worked fine.
I’ve also tried using the shadow catcher plugin with no joy.
Many thanks advance.