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Activity Forums Maxon Cinema 4D C4d v11.5 – GI Shadow Catchers?

  • C4d v11.5 – GI Shadow Catchers?

    Posted by David Wiffen on March 3, 2010 at 10:19 pm

    Hi Everyone,

    I have the usual shadow catcher composting setup.
    Fake 3d object casting shadow, object to catch shadows with frontal mapped footage and compositing tag with ‘Compositing Background’ ticked.

    The problem is, I need to render with GI. And the usual setup doesn’t seem to work in 11.5.

    Is it actually possible to have a shadow catcher in C4d 11.5 that can catch GI shadows, but be invisble?

    I’ve tried using the compositing tag and ticking compositing background but the shadow catcher object is illuminated by the Sky GI and burns out the shadow catcher. If I untick ‘seen by GI’ nothing happens. I tried the exact file in 10.5 and the compositing background tag worked fine.

    I’ve also tried using the shadow catcher plugin with no joy.

    Many thanks advance.

    David Wiffen replied 16 years, 2 months ago 3 Members · 4 Replies
  • 4 Replies
  • Anthony Giola

    March 4, 2010 at 3:15 am

    from the sounds of it, this is just some bug in R 11.5. Hold on let me go try it.

    Yeah, your right. It seems to disable the GI? Hmmm. Have you searched around the Maxon help? And if that doesn’t help you can always call them?

  • Adam Trachtenberg

    March 4, 2010 at 4:13 am

    The Shadow Catcher plugin works fine here — not sure what problem you’re having.

  • David Wiffen

    March 4, 2010 at 7:17 am

    Thanks guys.
    It does seem like a bug, I will phone Maxon today.
    And Adam, yes you\’re right the shadow catcher plugin does work (I figured it out after posting) however the render time has gone from 4 mins per frame to 40 minutes!

    Just need vray 1.2 to come out!

    Is there any other work around that could allow me to use gi?

  • David Wiffen

    March 4, 2010 at 8:27 pm

    Ah ha it is out! Horray!

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