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  • c4d to photoshop

    Posted by Dan Roth on March 29, 2009 at 1:05 am

    i have 3d text on a plane with light behind the text forming soft shadows on the plane. after the picture is rendered, i plan to take it into photoshop to composite the text (and its shadow) on a photo. how can i render the shadow area of the plane without picking up any of the color of the plane itself as this would intefere with the image then being put into ps? (i will be applying the “hard light” overlay mode in photoshop to give the shadow the look that it really is on the image and having the color of the plane will ruin the effect).
    the image and text look like this….


    Thanks
    dan

    Brian Jones replied 17 years, 1 month ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    March 29, 2009 at 3:33 am

    1. add a compositing tag to your text and in the Object Buffer tab, enable a buffer and add your text (in this case anyway) all to the same buffer (the default 1 will do). If your text is more than one object you can add a Compositing tag to each and add them all to the same buffer.
    2. enable Multipass rendering (go straight to a .psd file) and turn on Shadows plus whatever else you need, probably the Image Layers default is good, and the Object Buffer layers.
    3. render
    4. open the psd – add your desert image below the diffuse layer (probably the bottom)
    5. you won’t find the Object Buffer layer here (in the Layers), it gets loaded in the Channels as an alpha – load it as a selection and use it as a mask on your Diffuse layer to keep the text but get rid of the original floor. Probably you will want to mask the Specular layer as well (and anything else that affects the sand when it shouldn’t)

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