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C4D Team Render / Shader Effector Problem
Hello I hope someone can help me with this
I am working on a windows pc (win 10) and wanted to use the other imacs and old mac pros (el capitan) in the office to help with the render.
Team Render works , the macs are verified and are rendering correctly when it is a project without the use of displacement maps.
But when I try to render a project were I use the Shader Effector with a displacement map the other render machines render a frame without the map, it just doesn’t use it, while the local machine renders everything correctly.seems to me that it’s not passing on the required files and I don’t know why
the macs can save the non correct frames on the local machine without a problem
I tried putting the displacement map directly in to the c4d project file location
I tried putting everything on the server to rule out that it is a problem with read/write rights on the local machineWhen I try opening it on one of the macs it doesn’t find the maps location , and I guess it has something to do with different ways of windows and mac naming the location where it’s at
asset not found – system cannot find path specifieda bit strange because the macs don’t have a problem finding the location where they should save the rendered frames.
many thanks to the one who can help me or point me in the right direction of solving this problem
Peter