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  • C4D randomize TP shader

    Posted by Raul Velazquez on September 10, 2010 at 5:59 pm

    I have a TP emitter that divides its particles between two splines and I would like to give the particles on each spline a color so one is green for example and the other is orange. I would like to stay using TP and not have to switch over to MoGraph and the Random Effector and all the Jazz with Multi Shader.

    Adam Trachtenberg replied 15 years, 8 months ago 2 Members · 1 Reply
  • 1 Reply
  • Adam Trachtenberg

    September 10, 2010 at 6:37 pm

    If you have one particle group for each spline you can simply use separate pShape nodes for each particle group.

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