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c4d R18 Shadow catcher –> floating shadows
I have a footage where the floor is not regular, it is sort of a desert slope, and I have modeled this floor so it matches the footage. then I added some rocks falling into the ground and simulated the collisions with it. I also added the shadow catcher shader to the floor, but when I render it, the shadows come out with some distance between the objects that are in contact to the ground, as if they were floating.
Does this new shader only works with planes that are straight planes? or there is some workaround on this?
I´ll give you the project file just with the floor and the settings to use the shadow catcher so you can see what i´m doing.
https://www.dropbox.com/s/83iihyctoh5wl3o/test.c4d.zip?dl=1Thank you.
Matz