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C4D particle emitter problems
I have a hollow object that I am trying to fill with particles from an emitter. I have a collider tag on the object and rigid body particle. I’m running into all sorts of annoying problems. Firstly the particles start coming out but then after 60 or so frames they start all freezing in mid air in the viewport in a big bundle like they are getting jammed. Then the whole thing turns into a wireframe and disappears. I need a lot to come out so as to fill the object in a certain amount of time so lowering the amount is not the solution.
I tried baking it but even the bake looks like crap and jams up. Also my emitter is inside my object but some of the particles go flying out the other way into space. I’m not sure how I can complete this project with these issues as I would like to do camera moves, lights etc but it’s impossible to do anything when C4D is so slow with such a basic animation. I’ve tried all different settings but every time the particles just jam up and fly out everywhere. I can make 10 particles come out no problem but I need hundreds. My emitter needs to be a certain size to fit inside the object it’s filling so it’s 50×50 and the angle is set to 100. I have the particles set to 200. I actually will need more than that but already I can’t even have 200.
Can someone please enlighten me about this. Am I missing something?