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  • C4d newbie – Camera Rotation not holding

    Posted by Barbara Mills on September 26, 2012 at 6:27 am

    Hello – I am VERY new to C4d (R14, Mac, 10.6.8, 20GB ram) I have worked off and on with Lightwave for quite a few years so I am not new to 3D, though I have never done very difficult things.
    Just to give you a feel for what I am doing this time . . .
    I have a very large scene translated from CAD. It seems to be loaded properly and I have been able to work with it but things are very slow.
    I need to do a flyover. (The massive scene stays still the camera moves.)

    The problem I am having seems so basic .
    I have been setting up several cameras to get good angles on the scene.
    I set position and rotation for the angle I need. Then I create a different camera and set up a different location and rotation.
    But when I go back to one of the previously set cameras, it has lost it’s rotation settings. (not always)
    I have tried: setting protection tags, setting key frames, typing in all coordinates by hand from paper so I won’t accidentally move things, saving religiously, and still I cannot get a camera to stay where I put it, specifically in regard to rotation.
    I have not tried to do any animation. I have not set any targets, just trying to be really basic to start out.
    I am so frustrated. any ideas?
    Thanks,
    Barb o_O

    Barbara Mills replied 13 years, 6 months ago 3 Members · 6 Replies
  • 6 Replies
  • Seth Olson

    September 26, 2012 at 4:27 pm

    I’ve had a problem with that, especially if I have set up animation of a null with a camera parented. I was able to solve my issues by copy and pasting the contents of the scene and paste into another. Kinda ghetto, but it is worth a try.

    Also, cmd+shift+z actually undoes camera movement, which has been a problem for shortcut happy people like myself. 🙂

  • Barbara Mills

    September 27, 2012 at 12:46 am

    Thanks Seth, It’s nice to know it’s not *just* me being inept.
    I did have a crash just before all this started, but it was while doing something with surfaces, not cameras.
    I blamed that one on the gigantic number of objects that had the surface I was trying to change.

    I’m absolutely not above *ghetto*whatever works, but – Copy/paste is not really an option in this example because there is no way I can “copy” my 3GB scene. I’m thinking delete all the cameras, save as and then try again.

    Barb 🙂

  • Barbara Mills

    October 22, 2012 at 3:12 pm

    I’m sure this is operator error, but it seems I have somehow set all my viewports to be linked to each other. When I bring my scene up, all four ports redraw to top view (for example) then when I switch one to front view they all slowly redraw to front view. I I choose another one and set it to a different view, they all redraw to match whichever one I have just changed. I really need to un-set whatever thing I managed to set to make it work like this.
    Can anyone help me??

  • Barbara Mills

    October 22, 2012 at 6:38 pm

    I should have noted above – using C4d R14, still working on my gigantic chemical plant scene, Mac 10.6.8 2x3Ghz Quad Core Intel Xeon, 20 Gb ram.

  • Brian Jones

    October 22, 2012 at 10:33 pm

    in the Cameras menu of each of the viewports you can change them back to whatever they should be (or what you want them to be)

  • Barbara Mills

    October 23, 2012 at 3:27 pm

    Thanks Brian – I figured out what my problem was – sort of . . . It took me a while to realize that you have to set the camera to Default Camera, and then choose Top View. I would never have suspected there would be a top view (for example) connected to the camera I had created with a whole set of coordinates. So that was what was confusing me. I kept setting Top View, but since the window was set to one of my cameras, it didn’t work as expected! A lot of my (wrong) expectations come from trying to relate C4D to Lightwave.

    I still don’t know how all my viewports got set to one non-default camera – must be gremlins ;-D

    Barb

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