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C4D Lite/AE Render issue
I’m using c4d Lite in Ae, but that forum doesn’t have a lot of activity, so I posted my question here.
My object in c4d is a box with graphics on each side. I don’t have a light in the scene, just using the default scene ambient light. When I rotate the box, the light changes on it, especially on the front. It becomes too bright and faded when turned to that side. Though I am not animating in cd4. I’m doing the animation in Ae, using an Ae camera to add a slight rotation to the box.
When I animate the box to rotate it, once it reaches the front of the box, I get that bright, faded lighting.
Before it turns to the front, the image is correct.
Weirdly, when I have the Ae/Maxon renderer setting at Standard (Draft) instead of (Final), I don’t get that weird lighting. I only get it when with the setting Standard (Final).
I’m using the Centered Comp Camera in Ae, which seems to default to that front of the box that is overlit.
I tried adding a light in c4d to the box. The lighting changes so that one side is completely black, but that change is not reflected in Ae. I still get the same rendering.
I need help figuring out the best way to make the lighting even on all sides of the box, either by doing something in Ae or c4d.
Thanks!
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