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C4D Liquid on Human Body
Hey Folks!
I am in the middle of making an animation for a medical company and I have run into a spot of trouble. What I am trying to do is have a medical wand with a sponge on the end that liquid comes out of and covers the body. Basically its like using a paint brush on the chest of a human body. I have the body and the device modeled, but what I am running into is having the liquid come out and cover the area of the body that the brush just went over. When you use this device you, you basically make a circular pattern starting from the middle of the chest to the outside. I have created a spline for the bruch tip to follow, but I do not know how to get the liquid to come out and “stick” to the surface of the body.
Some thing I tried was to duplicate just the chest polygons of the body, bring them a little forward, and the animated a spline path and sweep nurb object inside a boole object so that it can kind of act as an animated mask. That kind of works, but it seems that I get some wierd and stray polygons. Do I need to convert the sweep nurb to polygons or something? I could also composite in AE, but I am still having trouble figuring out how to animate the “liguid” cover chest portion.
THANKS in advance for any input.
Stephen Konsor
Diorama Studios
https://www.thediorama.com