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  • c4d hypernurbs weight on explosion object

    Posted by Deborah White on August 7, 2013 at 11:43 am

    Hi,

    I am using an explosion on a plane, I want each square that explodes out to have smooth edges. So I uses hypernurbs weight. But when I do this the top part is how I want it but the bottom half are all circles.

    How do I make them all like the top squares?

    What am I missing? Any help would be very much appreciated.

    Brian Jones replied 12 years, 9 months ago 2 Members · 1 Reply
  • 1 Reply
  • Brian Jones

    August 7, 2013 at 11:49 pm

    with a plane and an Explosion deformer in a HyperNurb the polys should all be round so something else is going on. Can you post the scene file?

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