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Activity Forums Maxon Cinema 4D C4D geometry breaking apart

  • C4D geometry breaking apart

    Posted by George Masters on September 21, 2009 at 9:22 pm

    Hey gang, newbie 4D q here. When I take a primitive and make the object editable all of the point and edges are disconnected. I find myself having to re-stitch things together if I want to say, make an object hypernurbs. This can’t be right eh? Please help! Thanks!

    Adam Trachtenberg replied 16 years, 7 months ago 3 Members · 7 Replies
  • 7 Replies
  • Tim Shetz

    September 21, 2009 at 9:34 pm

    Which version of C4D are you using and I’m assuming you mean that you, for example, just create a cube and then hit the C key to make it editable and it is in pieces?

  • George Masters

    September 21, 2009 at 9:38 pm

    Yes I’m using C4D 10. I am working with cylinders, but yes I hit c then grab the point tool and try to move a joining point, but it will only pull one joining edge, not the other. Does that make sense?

    Thank you,

    George

  • Tim Shetz

    September 21, 2009 at 9:41 pm

    so using the point tool, it should be moving 1 or more points…the edge tool should move one or more edges, depending on what you have selected.

    Or am I misunderstanding?

  • George Masters

    September 21, 2009 at 9:47 pm

    Please take a look at this pic:

    https://geekytiki.com/c4d/c4d.png

    I’m expecting what happened to the cube to be happening to the cylinder.

    Thanks for your help.

    -George

  • Tim Shetz

    September 21, 2009 at 10:01 pm

    The ends of the cylinder are actually caps, so they are separate from the tubular geometry.

    When you create a new primitive cylinder, there is a caps option.

  • George Masters

    September 21, 2009 at 10:03 pm

    I see. Thanks again!

  • Adam Trachtenberg

    September 22, 2009 at 7:26 pm

    If you select the converted cylinder and run Functions>Optimize, it will weld the caps automatically.

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