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C4D geometry breaking apart
Posted by George Masters on September 21, 2009 at 9:22 pmHey gang, newbie 4D q here. When I take a primitive and make the object editable all of the point and edges are disconnected. I find myself having to re-stitch things together if I want to say, make an object hypernurbs. This can’t be right eh? Please help! Thanks!
Adam Trachtenberg replied 16 years, 7 months ago 3 Members · 7 Replies -
7 Replies
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Tim Shetz
September 21, 2009 at 9:34 pmWhich version of C4D are you using and I’m assuming you mean that you, for example, just create a cube and then hit the C key to make it editable and it is in pieces?
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George Masters
September 21, 2009 at 9:38 pmYes I’m using C4D 10. I am working with cylinders, but yes I hit c then grab the point tool and try to move a joining point, but it will only pull one joining edge, not the other. Does that make sense?
Thank you,
George
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Tim Shetz
September 21, 2009 at 9:41 pmso using the point tool, it should be moving 1 or more points…the edge tool should move one or more edges, depending on what you have selected.
Or am I misunderstanding?
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George Masters
September 21, 2009 at 9:47 pmPlease take a look at this pic:
https://geekytiki.com/c4d/c4d.png
I’m expecting what happened to the cube to be happening to the cylinder.
Thanks for your help.
-George
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Tim Shetz
September 21, 2009 at 10:01 pmThe ends of the cylinder are actually caps, so they are separate from the tubular geometry.
When you create a new primitive cylinder, there is a caps option.
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Adam Trachtenberg
September 22, 2009 at 7:26 pmIf you select the converted cylinder and run Functions>Optimize, it will weld the caps automatically.
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