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C4D Dynamis rigid body, objects passing trough eachother
Hello Everyone,
I’ve made a “simple” dynamic chain setup of 4 chains connected to a single torus. One end of every chain has a rigid body [Static Mesh] attribute. All other shackles including the torus have a rigid body [moving mesh] attribute.
Once i press the play button, the dynamics start and also the problem :p. A few shackles won’t stay in line and pass trough the others, destroying my chains. There’s no issue with the position of the initial state, none of the objects intersect. It’s probably to heavy for c4d, wich is pretty anoying.
Can u guys help me with this issue? I’ve allready played arround with the project settings, chaning the steps per frame but that didn’t help.
Grtz Ruud