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“Burning in” texture assets?
Hi guys,
I need to send a client some C4D files where I have used commercial textures, and the terms of use prevent sending them as separately accessible assets, so I can’t use a simple “export with assets” here. Is there a way to burn them in to the C4D in some fashion, or turn the textures and/or materials into a library which cannot be accessed outside the project, or something similar?
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