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Bump-Mapping in After Effects — Moving and Sizing Various Bump-mapped Images
I am attempting to create a bum-mapped image using CC After Effects.
I am using a textured jpg of leather exactly 1280 x 720, the same size as the video composition. No additional texturing of this layer is required.
Although After Effects does not have a dedicated bump-map Effect, a bump-map feature is contained in the Glass Effect.
The image(s) being bump-mapped consist of six smaller b&w jpgs of different sizes. For purposes of discussion, let’s call these smaller b&w jpgs farm animals.
1. The first problem comes in getting all six farm animals “under” that leather –textured layer. The bump-map in Glass allows only one other layer to be bump-mapped. So if the leather jpg is on Layer 1, and the Chicken jpg is on Layer 2, one simply selects the Chicken Layer in the drop down panel when the Glass Effect is placed onto the Leather Layer.
That’s fine for the chicken, but how does one get the other five farm animals “under” the leather?
2. The second problem comes in sizing and placing those six farm animals so that they fit in desired locations on the 1280 X 720 leather jpg. After Effects’ Bump-Map seems to automatically apply a “best fit” command to the farm animal layer. There doesn’t appear to be any way to size or place each farm animal “under” that leather.
So how does one size and place the b&w jpg and defeat this “best fit” default?
One solution is to place and size all six farm animals on a separate, “composite” .png that is constructed at 1280 x 720. If one takes this route, individual control over each farm animal is lost in terms of optimizing the subtleties offered in the Glass Effect. And making any adjustments to size or position is a tedious process since one has to keep going back to the “composite” .png to make the slightest change.
3. I noticed that once a single jpg containing one farm animal is “behind” the Leather Layer – using the commands contained in the Bump Map menu of Glass — that bump-mapped image cannot be Transformed using the normal Transform commands and the Time Line controls for that farm animals’ layer. Even though the actual b&w jpg responds to the Transform commands, the bump-mapped image remains fixed.
So how does one animate (move) the individual farm animals once they are bump-mapped?
Riddle me this oh wise and noble cow?