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Activity Forums VEGAS Pro Building Audio Proxy

  • Building Audio Proxy

    Posted by Vincent Levalois on November 29, 2012 at 4:27 am

    I know that this subject has quite a few posts, but what I’ve got happening is a bit different.

    I have a set of clips (Vegas Pro 12) that originally had audio, but I deleted the audio track for them entirely. Still, when I load the project Vegas always builds audio proxies for them yet there’s nothing there…

    How do I:

    a) Make sure that doesn’t happen and
    b) Pro-actively build proxies for real audio events on demand

    Thanks!

    John Rofrano replied 13 years, 8 months ago 4 Members · 6 Replies
  • 6 Replies
  • Steve Rhoden

    November 29, 2012 at 7:15 am

    Even though you deleted the Audio tracks, the info is still
    there. Only way to completely get rid of an audio track is if
    you re-render your video content without any audio included.

    Steve Rhoden
    (Cow Leader)
    Film Editor & Compositor.
    Filmex Creative Media.
    https://www.facebook.com/FilmexCreativeMedia
    1-876-832-4956

  • John Rofrano

    November 29, 2012 at 6:03 pm

    What is the format of your video files?

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Nigel O’neill

    November 30, 2012 at 2:57 am

    I notice Vegas does take a while to load, typically 15-30 seconds if it is opening a project, but I have accepted that as a fact of life. It’s not a full audio proxy build. I presume it is just loading projects onto the timeline, which includes the audio proxies. I have started nesting projects, and whenever I change the subproject, when loading the master project it does take that extra bit of time longer to load.

  • John Rofrano

    November 30, 2012 at 3:52 am

    [Nigel O'Neill] “It’s not a full audio proxy build.”

    Actually, it depends on the media type which is why I asked what type of media he is using. Vegas Pro does not handle audio from WMV files natively. It physically builds audio proxies so if he’s editing WMV files, this could be the reason that Vegas is building audio proxies even though he’s not using the audio (i.e., it builds them if it sees a WMV file just in case you might want to include the audio later)

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

  • Nigel O’neill

    December 2, 2012 at 12:04 am

    [John Rofrano] “it builds them if it sees a WMV file just in case you might want to include the audio late”

    Looks like Sony is building predictive/ artificial intelligence capabilities into Vegas 🙂

  • John Rofrano

    December 2, 2012 at 11:59 am

    [Nigel O'Neill] “Looks like Sony is building predictive/ artificial intelligence capabilities into Vegas :-)”

    Now if it could only predict what edits I want to make, they’d really have something there. 😉

    ~jr

    http://www.johnrofrano.com
    http://www.vasst.com

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