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Building a btter wireframe world?
Hello,
I’m working on a project where I am need to simulate several environments (a mall, a waiting room, a store, ect.). I was hoping to do so in a non-literal way by making wireframe environments and moving a camera through them.
I’ve tried using both Vegas and Trapcode’s 3D stroke. With Vegas I found that the memory requirements got so high that they maxed out my system (despite running after effects with 3G). Trapcode became frustrating because the top, front, back, left, right, views do not work(only cameras) and it’s very difficult to line up walls without that function.
Any suggestions for making this work?
Thanks,
David