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Bug? “Range check” creates 10 unit dif between play and parked image
Has anyone noticed this?
On our “on-line” systems, if you are using “range check”, then the luminance level is approximately 10 units HIGHER when playing compared to when parked in still mode.
Since coloring is done on a still frame, this causes your levels to be almost 10-12 points TOO HIGH. We had a couple of masters kicked back from the network because of this. When I first saw it, I knew our on-line teams couldn’t be THAT far off. After some experimenting we discovered that enabling “range check” was totally altering the reading on our external scopes. While we primarily work in 8 bit uncompressed timeline, but we’ve observed the same issue using a DVCPRO or IMX timeline.Solution is to NOT use range check.
I’d be curious to hear if anyone else has encountered this.
Mark
Latest software with BM cards.