Hi everyone,
The glass buttons are actually easy to create in PA/IP.
Donovan was almost in the right path;-)
Here is what you need to do:
-Create an oval shape in IL and import it into PA.
-Create a tinny circle in IL (1 X 1) open this one too in PA.
-Now apply first the edge of your choice to the oval shape and adjust the depth of your object as you wish.
-Select your tinny circle and apply to it the edge named “Round quarter”. This will give you a lens kind of object on top of your oval shape.
-To adjust it to the oval shape you need to open the Stats menu and reduce the Y & Z Axis values. Reduce the Z value way more then the Y.
-Create a subtle reflection map for the front face of your lens object and reduce the transparency of the material to your liking.
-Create also a second map for the front face of your oval shape. Distorting this map a little would help to sell the refractive look. A vignette created using a feathered mask on a black solid on top of your texture map would accentuate the bulge look.
Last but not least, you need to play with your highlight sharpness & brightness for each map. For instance the oval map material could have an “Absolute Color” etc…
Here is an example I quickly created to illustrate what I am describing here:
https://www.nyc-visual.com/Aqua_Button.mov
Salut,
Serge
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