- December 2, 2019 at 10:53 am
Is it normal for bezier handles to become broken when you add a keyframe between two others? It is important that I be able to add keyframes between existing keyframes to smooth out my animation. But the handles become broken which makes for jaunty angles instead of smooth curves. I know I can CTRL ALT click the vertex once to remove the handles, then again to recreate them, but this is tedius.
Hey Dannerino. This is easily fixable. Click and hold on one of the broken bezier handles, then press the Option/Alt key. You’ll notice both handles moving together while the Option/Alt key is held. Perhaps you would have been better served doing a search on this topic, instead of wasting time posting.
Log in to reply.