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Activity Forums Creative Community Conversations Bricklayers and Sculptors

  • Mark Suszko

    May 28, 2017 at 6:00 pm

    I have to disagree about dissolves – they remain an essential part of visual “grammar”.

  • Tony West

    May 28, 2017 at 7:10 pm

    [greg janza] “vo’s for the most part have been added to a long list of editing devices that audiences have tired of. Dissolves, wipes, flying boxes, animated text and many other items just don’t make the cut anymore and for my money, we’re all better off.”

    hmmmmm, I don’t know about that. I think a lot of people would love to have Morgan Freeman VO their production. Maybe it depends on who’s VO it is.

    I see animated text every time I watch Netflix.

    That’s all this is. A straight up copy. Netflix is pretty popular.

    The only flying boxes I see are basically every sporting event I work on. Not only do they fly on but they have to have their sound effect also. Then they flip to the sponsor and back to the score and then to the next sponsor. flip flop flip whoosh zoosh boom bang.

  • Greg Janza

    May 28, 2017 at 7:38 pm

    I was referring primarily to the niche programming that I create which is corporate promotional and mini-doc’s that are also used for promotional purposes.

    Each area of programming has classic editing devices that work well within that arena. And it wasn’t all that long ago that dissolves, wipes, flying boxes, animated text and vo’s were a staple of the corporate promotional world as well and thankfully they’re much less popular today.

    Adobe Premiere 2017.1.1
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  • Brett Sherman

    June 7, 2017 at 12:31 pm

    [Simon Ubsdell] “Bricklaying suits certain types of projects better than sculpting. And vice versa.

    Certain editing modalities are better suited to one type of process than another.

    All editors know that bricklaying has its place. However, I’m not entirely convinced that all bricklayers are aware of the rich potential of sculpting and how deeply it can inform the whole process.

    Our organization has two video shooter/editors. I work via bricklaying, my partner works via sculpting. I would say that I’m about 3X faster editing. Not necessarily only because of our methods, but I think he gets bogged down in material. Whereas I do more thinking about what I want before I even start throwing things in the timeline.

    I think a lot depends on how much time is a factor. I would say I only cut out about 20% of what I put in the timeline. I’d like to be more at about 50%, but that would take more editing time which I don’t have the luxury of having. I think time is more of a factor than “awareness” at least for me.

    ————————–
    Brett Sherman
    One Man Band (If it\’s video related I\’ll do it!)
    I work for an institution that probably does not want to be associated with my babblings here.

  • Chris Harlan

    June 15, 2017 at 12:43 am

    This is what’s causing all this fuss and bent feelings. Heavens to Betsy. Yeah, Simon. I mostly agree with you, though I do believe there is a continuum be tween the two–at least with what I mostly do.

  • Simon Ubsdell

    June 15, 2017 at 10:24 am

    [Chris Harlan] ” I mostly agree with you, though I do believe there is a continuum be tween the two–at least with what I mostly do.”

    Yes, you’re right. I overstated there, I’ll accept that. But you’re making a nuanced observation in a place that’s not terribly friendly to nuanced observations right now.

    😉

    Simon Ubsdell
    tokyo productions
    hawaiki

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