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Activity Forums Apple Final Cut Pro Legacy Breathing corpse problem: how to freeze just one side of a frame, while the other side keeps playing?

  • Breathing corpse problem: how to freeze just one side of a frame, while the other side keeps playing?

    Posted by Scott Howard on December 29, 2012 at 2:50 am

    I’m editing a short in which an actor plays dead. Obviously, the actor sometimes had to breathe; and obviously I can’t show a breathing corpse. Unfortunately, there’s a take I’d like to use where he’s perceptibly breathing. It’s a static (tripod) shot in which the dead body is lying on the right side of the frame, while the non-corpse actors are talking on the left side.

    How might I achieve the appearance that the body isn’t breathing? There are moments where he doesn’t breathe for a couple of seconds. Could I freeze or loop just one side of the frame? If so, how? (E.g. some combo of freeze frame and overlay…?) Or, would that look way more distracting than a breathing corpse? Any other solutions within FCP 7?

    Thanks.

    Nick Meyers replied 13 years, 4 months ago 5 Members · 9 Replies
  • 9 Replies
  • Rafael Amador

    December 29, 2012 at 3:07 am

    Duplicate the picture on a new layer (video track), and use the “8 points Garbage Matte” (Effects > Matte) to isolate the corpse.
    rafael

    http://www.nagavideo.com

  • Scott Howard

    December 29, 2012 at 3:31 am

    Thanks, I’ll try to figure that out.

    Before I do, any idea whether using that effect to freeze part of a frame would look weird and draw attention to itself?

    This is shot on DLSR indoors so there’s no moving light to consider (or much graininess).

  • David Roth weiss

    December 29, 2012 at 6:41 am

    A soft edge on the top layer will help hide the “seam” between the two. If the camera moves at all you will have a tough time making this work, but if it’s locked-off it might be easy.

    David Roth Weiss
    ProMax Systems
    Burbank
    DRW@ProMax.com

    Sales | Integration | Support

    David is a Creative COW contributing editor and a forum host of the Apple Final Cut Pro forum.

  • Rafael Amador

    December 29, 2012 at 1:20 pm

    As David say, make the edge soft.You can try as well to go to the matted portion with a dissolve.
    You say that the camera is static, so with all that and with some action on other area of the frame, may work well.
    rafael

    http://www.nagavideo.com

  • Scott Howard

    December 30, 2012 at 2:17 am

    Thanks folks. I appreciate it. Time to go suffocate an actor.

  • Bret Williams

    December 30, 2012 at 2:36 am

    That’ll work too. Much more realistic. 😉

  • Nick Meyers

    December 31, 2012 at 7:33 am

    looping a section of the film, or really running it fwd, then backward, then fwd again,
    is much better than a freeze.
    the frame maintains a breath of life… not in the corpse, but in the grain etc

    nick

  • Scott Howard

    December 31, 2012 at 5:25 pm

    Good idea re: the loop. I used a simple Four-Point Garbage Matte on one of the shots I needed, and it looks good even as a freeze frame. Breathing begone!

    Unfortunately, when I turned to the shot where it’s most needed, and there’s a problem–another actor keeps getting in the way of the corpse I need to freeze (or loop). So, I need the matte to change shape during the same take.

    I don’t have After Effects or Motion. Rather than key the hell out of it to make the matte travel around, I’m wondering if I can just razor the same clip in a few places and have a differently-shaped hole every few seconds. Would that look weird? How would I deal with this in FCP 7?

  • Nick Meyers

    December 31, 2012 at 10:39 pm

    simplest approach, IMO, is to use a THIRD layer to deal with the fg actor.
    you’ll need to move up from a 4-point garbage matte to 8 or even 16,
    and keyframe it as the actor crosses.

    if the body is motionless enough during the crosses, then you are right, you wont need super accurate mattes.

    nick

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