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Breaks in extrusion texture?
When extruding an object, I have no trouble mapping various media to each surface.
Can soneone please tell me, however, why would there be “breaks” in the Extrusion Texture, the area “around” the extruded object?
What would cause this?
For example, I have Natural (wood) as the extrusion texture, but there are occasional breaks in the texture that *do* carry through to the final render.
Is there something specific that causes this?
Thanks!