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  • breaking up an object and rotating it…..

    Posted by Craig Whitaker on March 27, 2011 at 1:01 am

    Hey everyone,

    Trying to setup a short shot where an object is already broken into a bunch of pieces, swirling around a “tornado” towards to the ground where the pieces will then assemble the original, assembled geometry. Is there a way to do this without having to go into TP?

    Thank you,
    Craig

    Craig Whitaker
    MFA Candidate
    New York University
    http://www.craigwhitaker.net

    Adam Trachtenberg replied 15 years, 4 months ago 2 Members · 3 Replies
  • 3 Replies
  • Adam Trachtenberg

    March 27, 2011 at 4:20 am

    This is a bit complex, but probably not as bad as TP. 😉

    1801_tornadotoobject.c4d.zip

    Probably more complex than it needs to be actually, but here’s what’s going on:

    I have a matrix object with about the number of particles as the final object has polygons (a few more);

    I have another matrix object that’s cloned onto the torus;

    The second matrix object has an animated inheritance effector that makes the particles go from the torus object to the first matrix object. Along the way it passes through a twist deformer, which forms the tornado;

    Finally I have the torus object modified by a polyfx object, which has an inheritance effector assigned that causes the polygons to follow the second matrix object.

    Also some random effectors to, uh, add randomness.

    As I think about it now I probably could have used just one matrix object with a plane effector and random effectors to make the tornado, and then inherited that.

  • Craig Whitaker

    March 28, 2011 at 12:07 pm

    Hey Adam,

    Thank you so much for taking the time to do this. I see that you’re using a primitive torus, if I’m using editable poly for this (let’s say a cube sliced up (Thrausi’d) into 100 pieces, is the process still the same?

    Thank you,
    Craig

    Craig Whitaker
    MFA Candidate
    New York University
    http://www.craigwhitaker.net

  • Adam Trachtenberg

    March 28, 2011 at 2:38 pm

    If the object has already been split up you would put the pieces into a fracture object instead of using the polyfx object.

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