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Activity Forums Maxon Cinema 4D breaking mesh when adding a walk cycle in c4d

  • breaking mesh when adding a walk cycle in c4d

    Posted by Alex Payne on December 16, 2018 at 11:58 am

    Hey
    I’m pretty new to cinema 4d, so the solution to this might turn out to be pretty obvious. sorry if that’s a stupid question:)
    I built a model myself, using a cube, and the body was made as a single object. then I attached two spheres as eyes, two cones as horns, and cut the mouth out using Boole.
    Then I connected all the parts so it’s a single object

    and added a Rig from the Character menu, adjusted it to the body and applied a walk cycle with CMotion.
    And I got this.

    Will really appreciate any help with that, because I don’t seem to be able to figure this out myself. and googling it didn’t bring any results either

    Thanks in advance!

    Daniel Wayfarer replied 7 years, 5 months ago 2 Members · 1 Reply
  • 1 Reply
  • Daniel Wayfarer

    December 16, 2018 at 5:57 pm

    I think you need “Subdivision surface”

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