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Breaking an object into segments without seams
Hey Everybody,
I’m trying to build what I’ve come to find out is referred to as a “ball robot”.
anyway, I’ve been able to break up my sphere in the sections that I want, however, when I render i’m getting seams where the section breaks are. I’m really trying to go for the look that the sphere is completely seamless, and then animates/transforms/opens. I was able to find an example of what I’m after in the link below.
I’ve tried disonnecting/splitting the polygons out into new objects and adding hypernurbs with some weighting, but no dice.
Any suggestions would be greatly appreciated!
Thanks!
Ryan