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Break An Object Composed of Many Splines Into Individual Objects
So I converted an XP Tracer to an object (current state->object) but now I’m wondering if I can break it up even further. A number of the splines are not physically connected by vertices, and I would like each of these broken out into their own individual objects.
There are a lot of vertices so if there’s a way other than selecting each point and using ‘split’ that would be great. Just curious. Or if there’s an easy way to select all points down the length of a spline that would be ok too!