- May 1, 2020 at 6:32 pm
Hey everyone, hope you’re doing alright. I’ve been messing with branching effects using x particles in C4d R18. no matter how I finesse the settings in the ovdmesher, I can’t get the surface to be thinner and more like sinewy veins as opposed to the thick series of balls/rings you see in the image below.
I’m trying to create thinner smoother branches that are no so bulky.
any suggestions or input would be appreciated, I’ve been tweaking this for awhile and didn’t have much luck using the skinner.
hope you and yours are well
- May 1, 2020 at 11:32 pm
Could you post your project file?
- May 2, 2020 at 1:06 am
I got the file. When I get a chance I’ll take a look at it.
- May 2, 2020 at 4:33 pm
thanks Jim! hope your weekend is good
- May 2, 2020 at 6:29 pm
I’m glad to help if I can, but unfortunately I think using the OpenVDB Mesher is limiting in trying to get thin geometry as it seems to be designed for generating thicker volumes. In a few experiments I was only able to get somewhat thinner trails by switching to B-Splines in the Trail parameters and adding more uniform points. Otherwise, simply reducing the size of the point radius in the Mesher settings resulted in nothing rendering. As I haven’t used the OpenVDB Mesher in a while I’m kind of relearning it myself, but I’ll keep playing around with it and let you know if I find anything helpful. As far as thinner “veins” are concerned, you could always sweep the trails, but that may not be the look you’re going for. Good luck with the project.
- May 3, 2020 at 12:55 am
that’s certainly better Jim! thanks! I’ll try some sweep nurbs too. was trying to play with x particles branching but may need a different approach.
hope you’re good
- May 3, 2020 at 5:17 pm
Trails with splinemesher gives you nice and clean thin lines for branches.
Senior Graphic Designer
- May 5, 2020 at 6:09 pm
rad! thanks for the tip Kalleheikki (your name is awesome)
hope all is well
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