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Bouncy bouncy.
Hi, again.
I’m using SE and trying to duplicate your sample project “Sword_fire”, but I can’t get the falling sparks to bounce and roll along the deflector. They just drop down to where the deflector is and stop, or disappear, or some of them drop straight down behind it.
Obviously there must be a particular way to set up a deflector so that it acts like a dimensional 3D surface rather than just a 2d barrier, but I can’t figure it out yet…
Thanks,
Kurt.