Creative Communities of the World Forums

The peer to peer support community for media production professionals.

Activity Forums Apple Final Cut Pro X Bouncing Audio in Place in Final Cut Pro

  • Bouncing Audio in Place in Final Cut Pro

    Posted by Hugo Eric Vallada on October 17, 2024 at 3:13 pm

    Hi,

     

    I am relatively new in FCP, although I am an expert Audio Engineer, and the one thing that I am struggling with, is to find information about Bouncing Audio In Place in FCP.

    I have a bunch of short videos that have a few clicks here and there, I’d need to compress the audio, use d-esser, sometimes the Background Noise Reduction built in, isn’t as good as the ones I’ve got in Plug-ins, and the issue is not being able to treat the audio with my plug-ins and render them in place, like to embed the audio treatment into a new audio file where I wouldn’t have to run my heavy processing plug-ins in real time in 100 different clips.

    I wanna know if there is a way… or I would have to do the tedious approach, that would be to do it in Logic Pro then Bouncing them to video one more time, giving them the right name for them not to get out of order, then throwing them into Final Cut Pro.

     

    Thanks in advance,

     

    Hugo Vallada

    Ben Balser
    replied 5 days, 21 hours ago
    3 Members · 5 Replies
  • 5 Replies
  • Devrim Akteke

    October 17, 2024 at 3:28 pm

    Hi,

    Excuse my English, but what do you mean by bouncing audio? I didn’t understand 🙂

  • Hugo Eric Vallada

    October 18, 2024 at 1:01 pm

    Bouncing = Rendering

    Sorry, I could’ve been more clear about it, it’s just that in Logic Pro there’s a Function that says “Bounce in Place”. I also always found it a bit strange hehe. Which is the same as rendering I guess.

    It helps to lower CPU Processing by transforming one audio that has 10 heavy processing audio plug-ins on it, into another audio file that has all the “transformations” you did to it embedded into that new audio file, that is also very low on CPU, because it doesn’t have any processing going through it in real time.

    That’s what I want to know if it’s possible to do in Final Cut Pro. Instead of having to use two different Softwares to treat my audio very professionally. Like Da Vinci Resolve, it has a DAW (Digital Audio Workstation) inside it. Final Cut Pro and Logic Pro (which is a DAW, a professional audio software) are from Apple, so if its not possible to do what I am wanting and you can’t have Logic inside FCP, at least they could add a few options to improve audio treatment and processing inside FCP, hehe, but thats just my opinion. 🙂

  • Devrim Akteke

    October 18, 2024 at 4:43 pm

    Well, of course, I am not a sound expert, but FCPX has many audio filters, including many from Logic. For the performance, I don’t think playing with audio makes the CPU too heavy. It should be ok working audio even on an old machine. You can turn on background rendering and that may help for better playback.

  • Hugo Eric Vallada

    October 18, 2024 at 7:02 pm

    Thanks for the reply Devrim.

  • Ben Balser

    November 5, 2024 at 10:32 pm

    FCP doesn’t bound-in-place. Logic and most DAWs do, but NLEs don’t do that. In FCP you’d gather them into a Compound clip.

We use anonymous cookies to give you the best experience we can.
Our Privacy policy | GDPR Policy