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Activity Forums Maxon Cinema 4D BoudiNUT SLA shaders question

  • BoudiNUT SLA shaders question

    Posted by Limmengwei on August 22, 2005 at 2:51 am

    Hi,
    I am kind of confused: BoudiNUT was SLA shaders before they were built into C4D from version 7 and up?Are all the shaders in the new versions of C4D? I can’t find some of them under the shaders folder.

    I came across a tutorial that uses the proximal shader of SLA but I can’t find it in my C4D version 9.
    I tried to search and came across this link https://www.plugincafe.com/download_developer.asp?authorEID=147. There are many listed there that don’t seems to be installed in C4D v9, or there is another way of assessing them in the newer versions?

    Where can I get the proximal shader?

    Thanks!!!

    Best regards

    Richard Powell replied 21 years ago 2 Members · 3 Replies
  • 3 Replies
  • Richard Powell

    August 22, 2005 at 3:50 am

    Proximal is under ‘Effects’ in the wing menu in your shader panel. All the BN shaders are in various places, not together anymore, though some have changed: Hue and Brightness/Contrast were folded into the more useful ‘Filter’ shader. Fusion is still there though the more recent Layer is more powerful.

    BN shaders started with V7.303, blew everyone away, and got built into one of the versions 8, and made keyframeable very recently.

    The app’s moving fast–it’s hard to keep up. 🙂

    https://mograph.net

  • Limmengwei

    August 22, 2005 at 7:22 am

    Dear govinda,
    Thank you very much for taking the time to clarify and update me on the changes….looks like there are really plenty of possibilities with the shaders…I wonder if you know of any sites that has tutorials illustrating the power of these shaders? Thanks!

  • Richard Powell

    August 22, 2005 at 5:26 pm

    It’s old now, but https://www.jeremyw.com.

    Search here, GTTalk or Postforum for the various shader names, fresnel, lumas, and colorizer in particular. But ignore one post by me about lumas on this site as I was apparently smoking crack when I wrote it.

    Of special note, ‘noise’ is hugely powerful–definitely search on that. People can recognize the various noise types from a mile off (luka, hama, sema, buya, cranial, etc.) but with layers and tweaking you get amazing things. If you look at the ‘cloth challenge’ at cgtalk you get a ton of files to take apart and see how illuminati like Pupi, Samir, Adam and others create shaders.

    https://mograph.net

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