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Activity Forums Maxon Cinema 4D Bones affecting wrong points -cause? Cure?

  • Bones affecting wrong points -cause? Cure?

    Posted by Eric Chard on November 22, 2019 at 5:58 am

    I have a bone that I’d prefer not affect ANY points in the mesh (it’s a “utility bone”), and tried to zero out the effect using the Weight Tool. While largely successful, two stinkin’ points are resisting being excluded from that bone’s effect.

    What might be the cause of this? Why would a point NOT be adjusted by the Weight Tool?

    Is there a different solution, like some overall parameter for that bone, a “strength” setting?

    And why doesn’t the weight show up in the weight map with the proper color?

    ++++++++++++++++
    “Putting the HARM in ‘harmonica’ since 2005.”
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    Sam Treadway replied 6 years, 6 months ago 2 Members · 1 Reply
  • 1 Reply
  • Sam Treadway

    November 23, 2019 at 1:40 am

    Can you just go to the weight tag and delete that bone from the list?

    …not sure what you mean by “proper color”. Each point can be weighted to multiple joints and will blend between the joint colors.

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