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Bones
Is there a way of achieving the functionality of bones and even inverse kinematics? Is it possible using expressions or scripts
to, say, construct an articulated figure with limbs and joints pinned together at anchor points? I know its possible to join two layers with a third (the ball and paddle)but this would be more complex. At least one layer would have multiple attachment points
and there is the need for successive joints, (shoulder-elbow-wrist-knuckles etc. Then have the layers from a Photoshop file form a figure that can be animated in AE.