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Activity Forums Adobe After Effects Blowing sand logo reveal?? How to…

  • Blowing sand logo reveal?? How to…

    Posted by Smaulz on December 9, 2006 at 4:12 am

    Okay, I know I’m gonna get quite a few folks jumping in here ready to ream me for a n00b question, but there’s a little bit of a twist. I need to create the look of sand blowing away and revealing a logo. No problem, right? I actually already submitted one to the client that looked really good, but he now wants the logo to be ‘etched’ in stone, and the sand to look like it’s sorta “stuck” in the depressions. Does that make sense? I guess just picture a word or whatever deeply engraved in stone, and when the sand blows away there will be some left behind, as well as some of it blowing out. Any thoughts on how to pull this off convincingly? I have access to AE7, Trapcode Particular, Particle Illusion, and C4D r10. I’d prefer to do it in C4D since I already have the stone tablet/logo created, but I’ll take any ideas at this point. Thanks for the help!

    Smaulz replied 19 years, 5 months ago 5 Members · 6 Replies
  • 6 Replies
  • Nicholas Toth

    December 9, 2006 at 4:35 am

    Well if you’d prefer to do it in C4D…why are you posting in an After Effects forum? For the final composite?

    You can probably do it pretty easlily with tgp — but go to the cinema forum….

    Nicholas Toth
    Freelance Animator
    nicholastoth.com

  • Majorasshole

    December 9, 2006 at 5:14 am

    i will take you a while to do in 3d and make it look 100% convincing. Unless you have ILM level technical directors to tune your particle systems.

    Print the logo on paper, glue that to some blue high density foam. Carve it out with a knife then rough up the edges and top surface so it looks like stone. Paint to suit. Grab a bag of sand from the beach or an aquarium store. One shop vac or compressed air can and you’ve got the shot for real instead of a fake. Particles interacting with a surface always seem a little too floaty and smooth when done in 3D unless you have days to tune it perfectly.

  • Smaulz

    December 9, 2006 at 6:38 am

    Jeez, I’d love to do that. Not only would it make the shot “spot on”, but I think it’d be fun to do. Alas, time and equipment restraints prohibit that approach. I do, however, sincerely appreciate the idea. To answer the other poster, I’m asking in the AE forum because if there’s a way to do it in AE, I’ll do it in AE. At this point, I’m not overly picky.

    Also, just to clarify, it’s okay if it’s still ‘animated’ or ‘stylized’ looking, it just needs a little more of a “kick” than my meager skills have come up with so far.

  • Mylenium

    December 9, 2006 at 9:37 am

    Why not simply work with multiple duplicates and Layer emitters in particular? Have two duplicates of your text, make one a matte for the other. Your text should completely disapper. Now animate the position of the text and the edges will appear. The longer the duration, the more “sand” will accumulate. Use blurs and tools like Obvious FX erodilation to get rid of too sharp corners, use additional duplicates to avoid opacity becoming too low. With your animted reveal in a precomp, use it as a layer grid emitter for Particular in your main comp. Make the particles static (Velocity 0) and blow them with Wind.

    Mylenium

    [Pour Myl

  • Julian Sixx

    December 9, 2006 at 8:30 pm

    Hi
    Mylenium,is there any chance that you could create a simple example project?

  • Smaulz

    December 9, 2006 at 11:45 pm

    Mylennium, thanks for the idea. I’m playing with a few of the suggestions right now, and we’ll see how it turns out. Like Julian mentioned, if you’re feeling adventurous and wouldn’t mind throwing something together, I’d love to see your take on this. If not, that’s okay too. 3DKiwi over at the Cafe got me started on another route in C4D, so I’m trying a few different things right now, and attempting to wrap my head around all this. Thanks everyone else for the suggestions as well.

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