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Blotchy Glow Texture Problem
I’ve created a transparent object with glow that, for some reason, results in these blotches as the object rotates.
There is transparency with a 1.2 index of refraction, luminance with a gradient, and a glow. The texture is set to UVW mapping with a texture tag. There is also a volumetric light inside each of the three segments of the object.
Below is a render.
Any help would be appreciated!