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  • Blood Cell Animation..problems

    Posted by Michele Busiello on November 30, 2007 at 11:36 am

    Hi!

    i just finished one of andrew kramers amazing blood cell animation-tutorials (https://www.videocopilot.net/tutorial.html?id=81) and made an animation of my own. thanks to his well comprehensive tutorial, almost everythink worked fine. i say “almost” because there is a problem with the particle system wich is needed to simulate the blood cells. i hope some of you guys are familiar with the tutorial..otherwise it could be hard to understand what my problem is. anyway..i try to explain it: the hundreds of blood particels are based on one 3d-model of a blood cell. which spins around itself (once) in a 200-frame animation.with trapcodes particular plug in..i mapped that animation on the particle system. that worked very well. but there is one problem: since the reference-animation of the particle is only 200-frames long..it has to bee looped after 200 frames. that causes a visible “flicker”-effect wich is visible on every particle after every loop. i dont understand that. i tested the animation of the source 3d-model and its 100% perfect..when its looped! so why does it flicker in the particle system ?? another problem is..that there is an ugly “overlap” effect when a particle crosses another particle in 3d-space..how do i avoid that ?

    you can watch my animation here:
    https://www.youtube.com/watch?v=CEWbyiOyiCA

    hope someone can help me!

    greetings from germany!

    Michele Busiello replied 18 years, 5 months ago 57,963 Members · 2 Replies
  • 2 Replies
  • Michele Busiello

    November 30, 2007 at 4:52 pm

    hi dave..

    i already made a test looping it in the interpret setting window instead of looping it in particular. nothing changed…same problem ;((

  • Michele Busiello

    November 30, 2007 at 6:20 pm

    i did. i checked the source-footage and looped it. and it was perfect. the last frame was there..so there is no reason for the “one-frame-gap-phenomenon” after each loop in the particle-system. framerate was also ok. i wish i could show you a clip of the source-footage loop..but im at home right now and not at my workstation in the studio. but trust me..i checked all the issues you mentioned!

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