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Blood Cell Animation..problems
Hi!
i just finished one of andrew kramers amazing blood cell animation-tutorials (https://www.videocopilot.net/tutorial.html?id=81) and made an animation of my own. thanks to his well comprehensive tutorial, almost everythink worked fine. i say “almost” because there is a problem with the particle system wich is needed to simulate the blood cells. i hope some of you guys are familiar with the tutorial..otherwise it could be hard to understand what my problem is. anyway..i try to explain it: the hundreds of blood particels are based on one 3d-model of a blood cell. which spins around itself (once) in a 200-frame animation.with trapcodes particular plug in..i mapped that animation on the particle system. that worked very well. but there is one problem: since the reference-animation of the particle is only 200-frames long..it has to bee looped after 200 frames. that causes a visible “flicker”-effect wich is visible on every particle after every loop. i dont understand that. i tested the animation of the source 3d-model and its 100% perfect..when its looped! so why does it flicker in the particle system ?? another problem is..that there is an ugly “overlap” effect when a particle crosses another particle in 3d-space..how do i avoid that ?
you can watch my animation here:
https://www.youtube.com/watch?v=CEWbyiOyiCAhope someone can help me!
greetings from germany!