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blob animation
I have a character to animate that is basically a blob with two short tails sticking out of either side. I want to be able to bounce him around the screen al la bouncing ball exercise (this is how he walks), as well as deform him in other ways as he interacts with his surroundings (IE getting poked by another object)
I’m wondering what you all think is the best workflow for something like this. I’ve considered the grid deformer, but would like more control. Would it be possible to use a morphing tool? Is there something obvious I’m missing that will work?
Thanks for any thoughts!
K