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Activity Forums Maxon Cinema 4D Blending materials over time.

  • Blending materials over time.

    Posted by Dave Montague on February 23, 2009 at 3:06 am

    Ok…I want to put a texture on an object and over time have it go from one texture to another. Take a box…put a red texture on it and over time have it change to yellow or…have it go to clear. Any ideas?

    Nolan Scott replied 17 years, 2 months ago 4 Members · 6 Replies
  • 6 Replies
  • Nolan Scott

    February 23, 2009 at 3:23 am
  • Dave Montague

    February 23, 2009 at 5:17 am

    I followed that step by step and didn’t get any results. Do I have to turn on mix textures or anything like that? Do shaders work as well? I was using shaders.

    Thanks a lot!

  • Randy Johnson

    February 23, 2009 at 7:52 am

    Nope thats how to do it. Shaders should not make any difference.
    If its that simple of an animation you can just animate the in side the material. There is a small circle next to all the options (color, alpha gradiant) control click move the time and control click the circle again.

    /Randy

  • Nolan Scott

    February 23, 2009 at 9:12 am

    If you like, please check this video out:
    https://web.mac.com/nolan.scott/Gallery/morphing_shaders.html

    Cheers
    Nolan

  • Ronaldo Montalvo

    February 23, 2009 at 7:27 pm

    hey nolan, thanks for that useful info and taking the time to make a movie demo. with that technique what controls the speed of the shader morph? just the time difference between the shader keyframes?

  • Nolan Scott

    February 23, 2009 at 9:38 pm

    Hi Ronaldo,

    Yes, the time-difference between the “Morphs” is controlled by the keyframe-position in the Timeline… for holding, just create another keyframe with the same texture/shader…

    Cheers
    Nolan

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