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Black Halo After Precomping 3D Render Passes
Hello! I think I don’t understand the way Ae renders what I’m doing.
So I have some render passes from 3ds max with antialiased edge. When I’m stacking them onto a background picture, everything looks fine. But if I precomp those render passes, a black sharp line appears around the precomp.
As I understand it, since an antialiased edge of every render pass contains semi-transparent pixels, when I combine these passes using “add” blending mode, two overlaid semi-transparent pixels make a completely opaque one and a chain of such pixels create that dark outline. But why then if I put a background picture on the bottom of the comp it doesn’t happen like this and I have a clean edge?
I’m planning a lot of 3d compositing onto photos and videos and this technical moment doesn’t allow me to move on.
So could you tell me what are the calculations behind all of this?
Thanks!